David E. finally made an RCQ Top 8 after consistently underperforming. He discusses what it took to get there, his preparation, and some tricks of the trade.
This week, inspired by four little words from Karate Kid Part II, Rob looks at the most important variables to consider when using removal in games of Limited.
Have you ever had store credit to a site like SCG or CK but didn't have anything to spend it on? Sig shares some less common, creative ideas to consider.
Tony's shining a spotlight on another local game store: Gem City Games in Dayton, OH. How do they get the gathering together and make the Magic happen?
Joe aka "Beardy" explores building around color identities to craft functionally unique Commander decks, proposing ideas for mono-, five-, and four-color decks.
This week, David S. looks at some cheap green rares, or "penny picks," with more potential than their prices indicate, both due to Standard and Commander.
Adam picks up his third RCQ Top 8, this time with 4c Omnath. He goes over which dials need adjusting, and his plans for future iterations on the archetype.
Every player has their own pace of play. For those who want to speed up, there's no substitute for practice. David E. has some additional techniques to help.
This week, Rob compares the merits of combat tricks and equipment in Draft... and illustrates why having a backbone of decent creatures remains an imperative!
After swearing off sealed product years ago, Sig once again dips his toes into this space for its investment potential. He shares four reasons why he changed his tune.