Rob discusses the most important commons in March of the Machine, when you should pick them, and how you should build your deck to optimize them.
Beardy's back from Commander night at a brand-new LGS, where he got in some great games and met a ton of people. But... how did he do it? And how can you?
April's Modern Metagame Update shows the top decks settling in while innovation and change rock the lower tiers. And Murktide has a surprise for us, too!
Sig remains a net seller, and this week he considers selling some cards at a loss. Selling at a loss isn't always bad if the reasons for doing so are sound.
David S. experimented with buying bulk rares on TCGPlayer. The experience yielded some unexpected results, exposing an issue with how TCG sets shipping prices.
Rob explores the struggling Battles archetype, discussing how we can get the most out of Magic's newest card type in a Draft format designed to stop them.
Beardy outlines the common types of Magic misprints and offers tips on how to turn a profit from that knowledge... but not all misprints are worth collecting!
What is the best deck in Modern? There are many possible answers, but David E. has the data-driven case for Murktide being the best deck in Modern today.
Magic is constantly reinventing itself—it's Sig's favorite characteristic of the game. This week he shares his beginner's mindset in exploring new avenues.
Rob takes a look at the early data from MOM, compares it with his experiences, and explains the format's ten archetypes in this first look at March Draft.